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TOPICS & SPEAKERS

9:10am

Nutrition Quest - Transforming classroom education into a digital world

To ensure equitable access to high-quality nutrition education nationwide, Food for Thought partnered with Cognition Evolve to create Nutrition Quest – an award-winning digital learning game that transforms a traditional face-to-face programme into an engaging, gamified learning experience.

Designed for students years 5&6, Nutrition Quest uses immersive storytelling and interactive challenges to help learners understand nutrition science and apply it to everyday food choices.

Speaker:  Tania Vercoelen, Cognition Evolve

Tania leads the Cognition Evolve Learning Experience Design team in New Zealand and Australia, partnering with clients through discovery to understand performance needs and business goals, and guiding the team to design and deliver innovative, high‑quality learning solutions.​

She has extensive experience designing digital, blended, and face‑to‑face learning across sectors including aviation, banking, oil and gas, legal, and government.

​With a background in design, Tania uses her creativity to inspire new ideas and elevate learning experiences. She is passionate about human‑centred design and gamification and is driven to create the best possible experience for learners.​

Speaker:  Mindy Wigzell, Foodstuffs

Mindy Wigzell is a nutrition leader with 20 years’ experience in food industry, public health, governance and clinical practice roles. Her work is founded in evidence-based nutrition practice, helping organisations align strategic outcomes with impactful initiatives that improve the wellbeing of employees, consumers and communities. 

She currently works for Foodstuffs and leads the Food for Thought programme, overseeing strategy and providing leadership to deliver practical and engaging nutrition education at scale to tamariki across Aotearoa New Zealand. 

Mindy brings a cross-sector perspective, combining industry, science, public health and community experience to demonstrate how business can play a meaningful role in meeting consumer wellbeing needs and shaping healthier futures. 


9.35am: 

Digital Learning That Makes the Grey Areas Clear and the Red Zones Easy to Avoid

Anti‑competitive behaviour is a high‑risk area for NZ Post, where many of our partners, suppliers, and even customers are also our competitors. This creates situations where everyday interactions have potential to slip into cartel‑type conduct, carrying severe legal and reputational consequences.

To respond to this, we designed a 15‑minute digital learning module that could be deployed enterprise‑wide and shared further into the NZ Post group. It targeted a broad, varied audience including managers, specialists, and key operational groups.

The solution needed to feel relevant to everyone while still addressing the needs of a critical, high‑risk cohort that required tighter tracking and reporting. Our learning plan structure allowed the module to be assigned to mandatory audiences, with detailed reporting across tiered risk groups.

The content was intentionally crafted to navigate the shades of grey in competition‑law conversations – from pricing discussions with aggregators, to customer allocation scenarios, to casual chats at BBQs. Realistic NZ Post scenarios helped learners recognise how quickly they could move from acceptable behaviour into red‑zone risk, even with good intentions.

We will walk through how we used performance needs analysis, scenario‑based learning, and human‑centred design to turn complex legal expectations into a practical, relatable digital experience. We’ll also share how partnership with Legal & Regulatory ensured confidence in both the accuracy and sensitivity of the content, while the digital format enabled reach, consistency, and actionable insights through detailed reporting.


Speaker:  Sonya McIlroy, NZ Post

Sonya McIlroy is a Senior Learning Designer at NZ Post, specialising in performance analysis, and behaviour shifts. She designs practical, targeted, people-centred learning that supports enterprise priorities and helps teams understand the why behind their mahi. Sonya partners closely with business leaders, frontline and SMEs to create solutions that are clear, purposeful, and grounded in real workplace contexts. She brings experience designing for both NZ Post enterprise and retail audiences, with a focus on compliance, risk, and accessibility. Sonya embeds inclusive design principles to ensure learning speaks to Aotearoa audiences. Known for producing high quality digital solutions, she aims to create learning that is relevant, meaningful, and genuinely helpful in driving better outcomes for NZ Post and its people.

Speaker:  Izette du Toit, NZ Post

Izette du Toit is the Digital Learning Manager at NZ Post and a leader at the forefront of digital learning innovation. She specialises in developing, implementing, and overseeing learning solutions that are modern, scalable, and grounded in real organisational challenges. Izette is known for pushing the boundaries of what digital learning can do, exploring new technologies and methodologies to create experiences that genuinely support performance. She brings strong capability in learning strategy, programme leadership, and continuous improvement, with a focus on solutions that are intuitive and impactful. Izette works collaboratively with teams across NZ Post to solve complex problems and deliver digital learning that is future focused, accessible, and aligned to business priorities.

10:00am

Growing Our Own: Building the Next Generation of New Zealand Farmworkers

New Zealand's pastoral farming sector is struggling to attract and retain the next generation of workers and traditional training hasn't kept pace.

This session tells the honest story of how we tackled that gap by building a digital learning programme from scratch for entry-level farm workers aged 16 and up.

We'll walk you through the real design challenge: creating competency-based digital learning for practical, visual learners who'd rather be outside than in front of a screen. That meant rethinking everything from how we wrote learning objectives to how we designed assessments that actually prepare young people to demonstrate competence in a real farm environment.

We'll share what worked, what surprised us, and what we'd do differently, including the lessons learned around pitching content at the right level, collaborating with subject matter experts, and making assessment feel like a natural part of learning rather than something to dread.


Speaker:  Nicola MacDonald, Optimism

Learning should change behaviour, not just tick boxes.

As General Manager of Operations at Optimism, Nicola heads up the L&D and design team, working with organisations across Aotearoa to create learning experiences that actually stick. Her work spans instructional design, digital development, learning frameworks and the kind of strategic conversations that help clients figure out what they really need.


Speaker:  Milly Bekx, Optimism

Milly is a Learning Partner at Optimism, with a background grounded in operational capability across construction, energy and utilities. Milly has wide experience helping businesses build their people, and believes the best learning doesn't just teach a skill - it sets people up to succeed and be the best at what they do.



10:25am

Whiriwhiri - Supported Decision Making - Flipped learning in the disability sector

Getting a grant to develop content to be shared across your whole sector is one thing, creating engaging and creative content on a budget when you work for a charity is quite something else.

Join Sam and Saran as they tell you their rags to riches story, describing their experiences developing the flipped learning programme Whiriwhiri - Supported Decision Making for the intellectual disability support sector.

This will include identifying need, finding funding, content creation, technology choices and delivery - this is not a sales pitch, they will talk honestly about the challenges, the personal learning, the mistakes and the fun they have had over the past year.

What is Whiriwhiri - Supported Decision Making? It's a culturally informed approach to decision making that upholds the mana of the person most affected. The flipped learning programme aims to develop the skills of people supporting those with disabilities, particularly intellectual disabilities, who have decisions to make.


Speaker:  Sam Kelsey, Hohepa Hawkes Bay

Sam Kelsey brings nearly 30 years of experience in skill development and HR, with a strong focus on delivering engaging, high-quality learning. In recent years, her work with Hohepa Hawke’s Bay has centred on expanding online and blended learning to improve learning quality, accessibility, and tracking. Hohepa’s most recent project, funded through an MSD Innovation Grant, involves developing a suite of culturally grounded resources to educate support workers about Supported Decision Making. This is a significant and growing focus within the disability support sector, and providing practical, culturally meaningful resources across Aotearoa New Zealand is a valuable opportunity. These resources will be published nationwide for sector-wide benefit.

Speaker:  Saran Read, Hohepa Hawkes Bay

Saran Read (Ngāti Kahungunu ki te Wairoa, Rongowhakaata). Following on from a family of educators, Saran has been involved with adult learning for 20+ years. Her teaching experience includes ESOL, Adult Literacy and Numeracy, Business/Project Management, Financial Literacy and Workplace Education.

Her most recent roles have focused on programme and curriculum design where she is committed to developing digital and in-person training resources that are engaging and responsive to the diverse needs of learners. With a background in Māori Art, Design and Weaving, she brings creativity, cultural insight and strong sense of place to her work.

She is passionate about shaping learning that not only builds capability but also fosters belonging and respect for the cultures and communities of Aotearoa.


11:05am

Shaping Future Learning in 2degrees

In this session, we will share two practical case studies that demonstrate how thoughtful digital design can shift behaviour, scale expertise, and meaningfully support organisational capability.

Reimagine Care Learning (RCL) was a project developed to address the need for faster speed to competency and on-the-job critical thinking for inductions and upskills. The challenge was not just knowledge and skills, but confidence, empathy, and behaviour as well. We created a blended digital experience that was human centred, and combined storytelling, scenario based practice, and reflective learning. The result was a measurable uplift in customer experience, quality, improved learner engagement, consistency and stronger alignment to organisational values for a diverse and geographically dispersed workforce.

Expert was a project to implement our new AI-based knowledge platform that holds business critical information across various departments. We designed and delivered targeted training for these roles—frontline agents, Escalations, and Support Teams—ensuring a smooth rollout and confident AI adoption. We meticulously validated AI content against existing resources, enabling decision makers to streamline processes making it easier to transition and migrate into the new Expert platform. This reduced reliance on individual SMEs, improved accuracy, and boosted efficiency.

Across both projects, we will share what worked, what didn’t, and the lessons we learned along the way. You will leave with practical, actionable ideas for designing digital learning that genuinely meets business needs.

We will be presenting with Punit Parekh and Bhawna Raina too - I will submit a separate Expression of Interest for them.


Speaker:  Punit Parekh, 2degrees

Punit Parekh is a Learning Experience Designer and Lead Designer of Reimagine Care Learning, where he led the creation of a blended learning experience that strengthened confidence, capability, and consistency across Customer Care teams. With a strong focus on performance-driven learning, Punit specialises in designing practical, real-world solutions that translate directly into improved on-the-job behaviours.

He brings a thoughtful balance of digital learning design, facilitation, and behavioural insight, ensuring learning is not only engaging but actionable and measurable. Known for his learner-first approach, Punit is passionate about simplifying complex concepts and embedding learning seamlessly into the flow of work.

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Speaker:  Bhawna Raina, 2degrees

Bhawna Raina is a Learning Experience Designer who has played a key role in shaping Reimagine Care Learning (RCL), supporting the design of experiences that build empathy, confidence, and consistency across customer interactions. She brings a thoughtful, learner-centred approach to her work, with a strong focus on simplifying complex concepts into clear, practical, and engaging learning solutions.

With experience contributing across RCL initiatives, Bhawna combines digital design, behavioural insight, and a deep understanding of learner needs to create experiences that are both intuitive and impactful. She is passionate about designing learning that connects with people, drives real behaviour change, and supports performance in the flow of work.


11:30am

gamifying learning to engage, inspire and grow

Silos remain a challenge in many organisations, as well as engaging staff to complete training that is considered voluntary. Both of these challenges are barriers to growth.

This session will cover one of the apps we have developed, how we get more than 10,000 people each year to voluntarily participate, and the results reported from both our learners and from the results of a Harvard study featuring our app.

Participants will come away with some ideas on using gamification in a professional environment.

Speaker:  Vaughan O'Leary

Vaughan has been at KPMG for 14 years. His current role is with KPMG International, where he manages a global gamification program. The role has included overseeing the build of a couple of internal apps and managing their use. Prior to this, he worked in the Tax practice of KPMG Australia, responsible for the onboarding of client engagements.

Vaughan has also worked at Origin Energy and Queensland Health, where he performed a range of finance and admission roles in aged care.

While he currently resides in Melbourne, Australia, Vaughan remains a kiwi at heart, having grown up in Dunedin and Clive.



11.55am

Behind the bot:  Building an AI simulation through testing, feedback and iteration

What does it really take to move from a promising AI idea to a learning experience that actually works?

In this session, the Pukeko team shares the behind-the-scenes story of developing AI role-play agents for eLearning, focusing not on the final product, but on the rigorous testing, feedback and iteration that shaped it.

Starting with a clear need to create more realistic practice for human skills, the team at Pukeko Learning Solutions explored how AI could simulate meaningful learner interactions. Early prototypes quickly revealed gaps: inconsistent responses, unclear feedback and experiences that did not always feel authentic or useful.

Building on our other online events in the National Webinar Series on 2 and 23 September, this session explores the messy middle. You will see how different testing approaches were used to evaluate the AI’s performance, how stakeholder and learner feedback exposed unexpected issues and how iterative design cycles refined both the technology and the learning experience.

You will hear what worked, what did not and what had to be rethought along the way, including the challenge of balancing technical capability with learning design intent.

Rather than a polished showcase, this is an honest reflection on the process of building, testing and improving AI-driven learning. You will leave with practical insights into how to approach experimentation with AI in your own context and design feedback loops that lead to better, more human learning experiences.

Speaker:  Joanna Smith,
Pukeko Learning Solutions

Joanna Smith is Managing Director of Pukeko Learning Solutions, a learning and development agency supporting organisations across New Zealand and Australia. She helps clients create engaging learning that builds confidence and supports people to apply new skills on the job. Her expertise spans learning strategy, instructional design, eLearning and facilitated learning, with a focus on making digital learning more useful, relevant and human.

Joanna began her career as an English teacher and language teacher trainer before moving into corporate training and learning design. Having worked both in-house and as a consultant, she understands the pressures internal L&D teams face. Her focus includes fit-for-purpose uses of AI, including AI role-play agents in Storyline. She is immediate past President of NZATD.

Speaker:  Cain Prentice, Pukeko Learning Solutions

Cain Prentice helps organisations improve performance through learning that works. With international experience across finance, government, not-for-profit and corporate sectors, he has seen plenty of dull, box-ticking training programs and dislikes them as much as the people doing them. His mission is to turn training from a chore into engaging learning that makes a real difference on the job.

At Pukeko Learning Solutions, Cain works with organisations across Australia and New Zealand to design practical, engaging learning experiences built around stories, scenarios and practice. His recent work explores how AI can support more realistic role-play, personalised feedback and stronger opportunities for rehearsal in workplace learning, helping people build capability through practice and show up more confidently in real workplace moments.


1:30pm

Designing a virtual marae: balancing culture, learning, and technology

Exploring how we designed a 360 virtual marae experience, navigating cultural responsibility, technical constraints, and learner confidence. An honest look at what worked, what didn’t, and what we learned along the way.

Speaker:  Aaron Howes, Like-Minded Learning

Under the direction of Cathy Gillespie and the Like-Minded team in Ōtautahi | Christchurch, Aaron is our talented visual designer, and he’s made a big impact since joining Like-Minded to elevate the visual side of our learning design. He brings a wide-ranging skill set developed over ten years of running his own studio and lecturing in visual design. His strengths cover brand, web, print, and digital design, and he thrives on creative challenges. A self-motivated learner, Aaron consistently delivers standout results for our clients and pushes the boundaries of what is possible.

Speaker:  Taipari Mahanga, Careerforce

1:55pm

Making Learning Stick: Using Digital Learning to Support Behaviour Change

We invest significant time and energy into learning—yet much of it never makes it into day-to-day behaviour.

The real challenge isn’t access to knowledge, but what it takes for learning to hold up in the flow of work. In this session, we share a real-world case study from Orion Group’s design and application of Leadership OS—a digital learning system built to support ongoing practice, not just insight.

We focus on a small set of design decisions that shaped what actually happened in practice. We’ll explore how elements like weekly rhythm, participant choice, and micro-practices influenced engagement over time—and where they created friction instead. This includes where flexibility became overwhelming, where digital support needed stronger human reinforcement, and what we had to rethink to sustain participation.

This is a practical, in-progress story rather than a polished success. The focus is on what shifted our thinking about designing for behaviour change, not just knowledge gain. Attendees will leave with concrete design considerations they can apply to any learning context where the goal is not just to inform—but to change what people do.

Speaker:  Xiao Zhang, Orion Group

Xiao Zhang is Co-Founder and Chief Growth Officer at Orion Group, where she designs practice-based learning experiences that help people turn insight into action. Her work brings together coaching, facilitation, human-centred design, and the science of play. She is particularly interested in building learning cultures where learning is woven into everyday work, not treated as something separate from it. Her approach is grounded in reflection, feedback, and shared practice, with a strong belief that people grow through learning with and from one another, not only through expert-led instruction.

Speaker:  Chris Rosato, Orion Group

Chris Rosato is Founder and Chief Learning Officer at Orion Group. His work spans leadership development, digital product thinking, and organisational transformation. He focuses on helping people build the capabilities needed in complexity—judgement, adaptability, and the ability to respond in real time. Chris has been central to the design of Leadership OS and is interested in how learning systems can create stronger signals of growth, support consistent practice, and translate into meaningful change in day-to-day work.


2:20pm

WHAT IF THE TECHNOLOGY FOLLOWED THE LEARNING?

Most digital learning projects start with a platform, a tool, or a brief. They can also take months, cost more than expected, and still not quite fit the problem. What if that's changing?

We're a technology studio. We build things. But a growing body of training and development work has shifted how we think — because when we stopped leading with the solution and started following the problem, something different started happening.

This session is three honest stories about what that looks like in practice.

Calldrill — an AI product built to fit a specific problem, where prototyping outcomes replaced the traditional scope-and-solution cycle, and what we learned along the way.

A crane simulator for NZ Steel, that began as a way to test a new building layout and became a full learning programme for new trainees — now rolling out as a modular system across multiple Australian sites.

An immersive butchery learning programme where digital wasn't a nice-to-have added at the end — it was woven into the core of how teaching was designed from the very first conversation.

The tools available today mean we can move faster, build bespoke, and sit much closer to the learning than ever before. But faster and bespoke only matter if you're solving the right thing.

The technology was never the story. The learning problem always was.


Speaker:  Tony Leslie, Waxeye

Tony Leslie is co-founder and Managing Partner of Waxeye — a creative technology studio that over the last five years has become a leading name in redefining how training and learning is delivered through immersive, spatial and AI technology. With 18 years leading multidisciplinary teams, Tony now focuses on building new products that change how people develop skills in high-stakes environments — from AI voice tools for critical risk radio communication, to VR industrial crane simulators rolling out across Australia and mixed reality medical clinical training.



3:05pm

The Benefit Sharing Compass - a Serious Game

The Benefit Sharing Compassis an online, narrative-driven serious game developed by Geo AR in co-design with Te Kotahi Research Institute, University of Waikato. The project addresses a critical gap in implementing international agreements for fair and equitable benefit-sharing derived from access to genetic resources, which hinders economic and social outcomes for Indigenous peoples and local communities (IPLC). The game’s target audience includes researchers, tertiary students, and new product developers who need a practice-based, accessible tool to build confidence in navigating the benefit-sharing process.

The solution immerses players in three complex, multi-level scenarios focused on Digital Sequence Information (DSI). Players assume dual roles, starting as a research scientist negotiating consent with indigenous people and allocating budgets for non-monetary benefits, and later shifting to a product development lead managing commercialization and regulatory compliance.

Instructional design aligns with adult learning principles, utilizing Kolb's experiential learning and situated learning theories through active, scenario-based gameplay. A core mechanism of the game provides cumulative feedback, scoring player decisions on Fairness, Equity, and Relationship-building. Performance is rewarded with a Bronze, Silver, or Gold Tiki, which visually reinforces the impact of choices on achieving a "cultural license to operate" with IPLC. This structure aims to shift the learner's approach from compliance-based to values-based thinking.

The game is set up for multilingual access, answering significant interest from foreign research institutes. Learners also have access to an extensive Resource kete hosted by the University.


Speaker:  Miranda Verswijvelen, Geo AR

Miranda Verswijvelen is a game narrative designer based in Auckland, New Zealand, currently Narrative Game Lead at Geo AR. She brings more than 20 years’ experience across digital learning design and game-inspired learning in corporate, government and academic environments. Miranda applies a deep understanding of how people engage with interactive experiences to her designs, and has a passion for great stories and their impact on learners. She researched emotion-driven narrative design models for educational topics during her PhD study and constructed a framework that supports serious game teams to strengthen their narrative designs while staying aligned to intended outcomes.

Speaker:  Katie Riddle, University of Waikato

Katie is a Research Officer, working at the interface of Mātauranga Māori, Indigenous Cultural and Intellectual Property (ICIP), Access and Benefit Sharing (ABS), and Digital Sequence Information (DSI) at Te Kotahi Research Institute.

She has worked on the MBIE Endeavour Tikanga in Technology Project, the Science for Technological Innovation (SfTI) Spearhead IP-Related Impact Activities Project, the SfTI Veracity Technology Spearhead Research Project, the Tauhokohoko Indigenous Trade Project, and most recently, the MBIE Endeavour Fund Fish Cell Production Systems (FCPS) for Sustainable Seafood and Marine Innovation Project with Plant & Food Research. She also serves as a Co-Lead of the International Indigenous Forum on Biodiversity Working Group on DSI at the United Nations Convention on Biological Diversity.


3:30pm

Beyond the Hype: What Actually Happens When You Use AI in Learning Design

This session offers a candid, behind-the-scenes look at Synapsys’s journey into using AI within learning and development. Rather than presenting a polished success story, we will share the real experience – what prompted us to explore AI, what we actually did, and what happened next.

Our work has spanned both using a wide range of existing AI tools and developing our own tailored models to support learning design. Through this, we’ve tested what’s genuinely useful in practice versus what looks promising but doesn’t hold up in real-world delivery.

This will be an interactive and engaging session, with participants invited to actively explore examples, reflect on decisions, and contribute their own perspectives. Attendees will be asked to weigh in on real scenarios, compare outputs, and discuss trade-offs – mirroring the kinds of decisions learning designers are making right now.

We’ll walk through practical, worked examples across design and delivery, highlighting where AI meaningfully improved speed, quality, or learner experience – and where it introduced new complexity, risk, or rework. Alongside this, we’ll unpack the realities of integrating AI into existing workflows, collaborating with clients at different stages of readiness, and navigating evolving expectations, ethical considerations, and concerns about accuracy and trust.

This is not a showcase of tools or a polished “AI success story.” It’s an honest, participatory exploration of experimentation in practice – what worked, what didn’t, and what we would do differently.


Speaker:  Maire Smith, Synapsys

With a demonstrated history of success in learning experience design, UX design, project management, and quality management, Maire has over 18 years’ experience working on learning solutions for the government, energy, and banking sectors. Her blended learning solutions and mobile-learning-support designs help learners to transfer new concepts into their day-to-day practice on the job.


Speaker:  Phil Garing, Synapsys

Phil is the Managing Director of Synapsys NZ www.synapsys.co.nz , with over 30 years of experience solving people and process challenges across the corporate, government and education sectors. His passion is in ensuring that investment is driven out of a clear vision for business benefit, and that it is truly measured for impact. Phil is Tangata Tiriti, and proud of Synapsys' mahi in te ao Māori. He has successfully led and managed multiple projects that involved complex challenges, diverse stakeholders, and sensitive environments. Additionally, he has contributed to the development and governance of several learning-related initiatives and networks, such as Learning City Christchurch, the Workforce Development Council Design Group, and EdTech Executive Council. He is currently the NZATD L&D Strategist of the Year.


New Zealand Association for Training and Development (NZATD)

Address: P O Box 9319, Waikato Mail Centre, Hamilton 3240

Phone:  021 794 277

Email:  nzatd@nzatd.org.nz

G-82J3ZF4543